Futaba Date
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Self-proclaimed rival of Kanae.
Seeing Kanae set her mind to something, she also participated in Gleam of Force. At first, she received trouble because of her unorthodox technique, so she doesn't use some parts of her gymnastics anymore. She now plans to establish a "Girls' Rhythmic Gymnastics Grappling Club", but regrettably, it doesn't seem to be catching on.

Birthday: 5/24
Blood Type: Type A
Height: 157cm
Hobby: Collecting rare books
Specialty: Gathering information and investigating people
Likes: Dorayaki
Hates: Sketchy people


Movelist

Normals
7a
8a
Hits high
B linker
9a
Cartwheel
Avoids some weak attacks
4a
Hits high
66 followup similar to 6a
44 will roll away
5a
6a
Hits high
B linker
1a
2a
Hits low
3a
Hits high
7b
Same as 8b
8b
Backflip kick
Hits high
Avoids some attacks
9b
Hits high
Delayable
Avoids some attacks
44 to roll away instead
4b
Chargeable
5b
6b
Hits low
66 followup hits low
1b
Launches
Avoids some attacks
Delayable
44 will roll away
66 followup similar to 6a
2b
Avoids some attacks
66 followup
3b
Hits low
Unblockable
Specials

22

Jumps into the air at an arc. Performing the command again or starting it while in the air will cause her to plunge straight down in an attempt to grab her opponent. She flips and turns around in the air after crossing just over half the distance of the jump. Unblockable, unparryable.
A version:
A small jump if performed on the ground. Throws the opponent a short distance.
B version:
Futaba jumps more than twice as far as the A version, almost spanning the entire playing field. Throws the opponent straight into the wall she is facing.

j.44

Futaba barrels backwards in the air, beginning to fall after a short distance. If she lands on the wall behind her instead of the ground, she will jump off of it and punch in front of her. Hits high.
A version:
Lifts opponent.
B version:
Wallslams.

4AB

Futaba readies a flying punch. Though she is airborne, it doesn't hit high. This move must be charged for it to show its damage potential. The damage increases up to roughly half of the length of time that the move can be delayed. Distance may play a factor as well.

6AB

Futaba spins around unleashing a flurry of punches. First hit hits high, last hit super launches.

2AB

Desperation super. For a fixed time, the game slows down to create the effect that Futaba is moving faster.
Supers
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