Ashita Tokugawa
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She is an unfortunate person who happened to be near the car crash Kanae was involved in several years ago. At the brink of the explosion she received what was essentially a fatal wound, but survived miraculously. Although her eyesight has suffered horribly, it's not so bad that she can't manage her daily life. Currently she is searching for soul sisters in order to establish a softball team.

Birthday: 4/20
Blood Type: Type B
Height: 142cm
Hobby: Anime appreciation and reading (Baseball related)
Specialty: Can walk unphased even in the dark
Likes: Breaded pork on rice
Hates: The adult lifestyle


Move list

Normals
7a
8a
Same as 5a
9a
Hits low
4a
5a
6a
1a
Same as 2a
2a
Hits low
3a
Hits low
7b
Hits high
Delayable
Clashes while spinning
66 throws a baseball instead, inflicts burn
8b
Hits high
Avoids some attacks
66 throws a baseball instead, inflicts burn
9b
Jumps into the air catching airborne opponents
4b
Avoids some attacks
5b
Avoids some attacks
Hits two times
Second hit hits high
6b
3 hit attack
High, middle, low
1b
Chargeable
If charged throws the opponent upwards
2b
Hits high
66 throws a baseball into the sky instead, inflicts burn
3b
Avoids some attacks
Clashes before the attack
If clash is successful counterattacks with a flaming bat that wallslams and inflicts burn
Specials

236

Ashita creates a ball in her baseball mitt and punches it, causing it to split into a lot of little ones that spray forward. If you are parrying you will avoid them instead, but subsequent ones will probably connect. Inflicts burn.
A version:
5 hits.
B version:
Chargeable. 5, 10, or 20 hits depending on the charge length. If fully charged and blocked, the last hit will break the opponent's guard.

4AB

Desperation super. Ashita jumps backwards, throwing a huge fireball that quickly rolls across the stage and probably goes on to hurt innocent people and cause forest fires. All that is outside of the range of her vision, though, so she wouldn't know about the rampant destruction she may have caused with this technique. Unparryable, super launches, inflicts burn.

6AB

Ashita punches with her right arm rapidly while the B button is held. However, after 10 hits there is a chance she will pull a muscle and recuperate for a moment. It seems beyond 20 hits is possible, but she usually hurts herself at 12 hits. In addition, if the opponent levers by holding back, more than 10 hits isn't feasible. If the technique is not stopped, the last hit will lift the opponent, but they still have plenty of time to punish Ashita while she holds her arm.

2AB

Ashita jumps into the air and creates fire clones around her at random positions. These will remain suspended in the air until the B button is released or a little more than 5 seconds has passed. Unparryable, lifts opponent sometimes, inflicts burn.
Supers
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